Code changed. ECS Oil Refinery now produces at least 1000 litres of petrol if at least 1000 litres of oil waiting.
ECS Chemical Plant now produces at least 1 ton of fertilizer if at least 1000 litres of refined products waiting.
05 November 2008
ECS construction vector is beta 5 now. Some changes would happen with bricks works soon.
ECS Town vector is now split into ECS Town vector and ECS Houses.
01 November 2008
Fixed animation bug for ECS Fruit plantation.
25 October 2008
All ECS beta 5 vectors were uploaded for download. They require OpenTTD r14531 now.
19 October 2008
All ECS beta 5 vectors now work in TTD patch r2060. Test version is
All ECS beta 5 vectors Italian translations were updated.
12 October 2008
Added new hotel - MVD hotel.
06 October 2008
All ECS beta 5 vectors Italian and French translations were updated.
05 October 2008
All ECS beta 5 vectors are available for beta testing here.
All ECS mines now display amount of resources exhausted in comparison to amount of resources total and amount of resources
total in comparison to maximum. Possible values are Low, Normal, High.
When all the known resources are exhausted, ECS mines find new bed with probability depending on % of resources exhausted
from total. 100% if less than 50% exhausted, 75% if less than 75% exhausted, 50% if less than 87.5% exhausted, 25% in the other case.
02 October 2008
ECS Machinery vector beta 5 is available for beta testing here.
ECS Iron ore mine now displays amount of ore exhausted in comparison to amount of ore total and amount of ore total
in comparison to maximum. Possible values are Low, Normal, High.
When all the known ore is exhausted, ECS Iron ore mine finds new bed with probability depending on % of ore exhausted
from total. 100% if less than 50% exhausted, 75% if les than 75% exhausted, 50% if less than 87.5% exhausted, 25% in the
30 September 2008
Vehicle Factory now can produce cars, buses, trucks and tractors.
Vehicles factory producing tractors, trucks and buses
21 September 2008
Vehicle Factory now has amount of smoke according to production level.
Steel mill now may have red and brown buildings, selected randomly.
20 September 2008
Coded new Steel mill graphics by Oz with 3 constriction stages and amount of smoke according to production level.
Steel mill and Vehicles factory will close themselves in 2 years if they are in town zone 4.
03 August 2008
All mines now have 50% (instead of 25%) probability to find new bed on closure. Transportation level
required to find new bed is reduced from 75% to 60%.
Glass and dyes are currently not a must cargo for vehicles factory.
27 July 2008
Updated wiki for ECS basic vector.
19 July 2008
Reworked, made snowed version and coded City square by Red*Star.
City Square by Red*Star
Updated wiki for ECS town vector.
13 July 2008
Updated wiki for ECS town vector.
Fixed some minor bugs in ECS Town vector code.
05 July 2008
Graphics for hotel «Zvon» was improved and coded as 2CC.
Hotel «Zvon» in 2 CC
04 July 2008
Fixed 1x2 petrol station graphics.
1x2 petrol station
03 July 2008
ECS beta 5 industries are now protected from closure when built by the player or when any service
is provided with parameter.
Petrol stations change road graphics according to town zone.
02 July 2008
Always force new bed found event if no mine closure parameter is set, never change mine
capacity if unlimited mines parameter is set.
01 July 2008
All ECS beta 4 vectors are now moved to beta 5. In beta 5 they use long date format. Because of that
they do not work under TTD patch any more unless support for required
variables is provided.
25 June 2008
Fixed the bug with overflow in ECS Fruit plantation.
24 June 2008
ECS Town vector houses code was improved to use some new features.
14 June 2008
Graphics for petrol stations was improved.
1x1 petrol station
2x1 petrol station
Coded ECS petrol stations in ECS Town vector.
08 June 2008
Graphics for hotel «Praha» was improved.
Hotel «Praha» with landscape trees
02 June 2008
Coded ECS hotels and statues in ECS Town vector.
Graphics for hotel «Regent» and hotel «Pribaltiyskaya» was improved and coded as 2CC.
Hotel «Regent» in 2 CC
Hotel «Pribaltiyskaya» in 2 CC
27 May 2008
Coded Church and the Stalinka building in ECS Town vector.
17 May 2008
Drew the MVD Hotel alpha version.
03 May 2008
Me and Andrey Krashinin drew the base for MAZ-503 truck. The first step for MAZ 500 series.
MAZ 500 series for xUSSR set
01 May 2008
Drew the Stalinka building.
21 April 2008
Fixed a bug with oil wells and oil rigs in ECS Chemical vector II.
13 April 2008
ECS Chemical vector is outdated. ECS Chemical vector II should be used instead. ECS Chemical vector II is beta 4.
12 April 2008
Sawmill change production level bug fixed.
11 April 2008
Sand pit display bug fixed.
29 March 2008
Updated translations both in files and wiki.
24 March 2008
Copied wiki pages to translations.
22 March 2008
Working hard on ECS translation. Appropriate wiki pages were updated.
20 March 2008
Fixed bug in ECS beta 4 mines code.
19 March 2008
ECS beta 4 vectors code improved.
18 March 2008
ECS beta 4 vectors now support parameter to control difficulty settings. Bit 0 - Unlimited store place,
bit 1 - Endless mines, bit 2 - No mine closure.
17 March 2008
ECS Wood vector now supports parameter to control difficulty settings.
16 March 2008
Improved code for ECS Wood and ECS Agricultural vectors. A must secondary cargoes do not affect production level now,
but decrease the production instead.
14 March 2008
ECS Textile mill now supports new closure mechanism. ECS Agricultural vector is beta 4 now.
10 March 2008
ECS Brewery now supports new closure mechanism.
03 March 2008
ECS Food plant and ECS Tinning factory now support new closure mechanism.
02 March 2008
ECS Animal farm supports new closure mechanism.
01 March 2008
ECS Fishing grounds, ECS Farm, ECS Fruit plantation now support new closure mechanism. Their code was also
27 February 2008
Started to convert ECS Agricultural vector to beta 4.
26 February 2008
ECS Furniture Factory, ECS Paper Mill, ECS Printing Works now support new closure mechanism. ECS Wood vector
is beta 4 now.
25 February 2008
ECS Sawmill now has several layouts, supports passengers and company colours graphics. Wood and wood products
now appear and disappear according to nearby station activity.
24 February 2008
The project is SIX years old. Congratulations!
14 February 2008
ECS Steel mill and ECS Vehicles factory now can accept passengers.
10 February 2008
Split ECS Sawmill graphics into parts, completed snow version. I'll code more layouts next.
09 February 2008
ECS Forest now use default trees graphics instead of it's own. It has different graphics in tropic and toyland.
ECS Sawmill now supports new closure mechanism.
08 February 2008
Started to convert ECS Wood vector to beta 4.
ECS Forest now supports new closure mechanism.
31 January 2008
Beta 4 industries now ignore locations conditions in scenario editor (Tile conditions, like flat land, are
27 January 2008
Fixed bank location bug.
25 January 2008
Fixed bus bug in beta 4.
22 January 2008
Fixed mines' closure bug.
20 January 2008
Created a wiki page for coal mine.
16 January 2008
Drew a tanker for xUSSR train set.
Tanker graphics for xUSSR set
15 January 2008
Improved gondola graphics for xUSSR set
Made gondola for xUSSR train set shorter, added more details, filled it with cargo
13 January 2008
Fixed a bug with ECS Iron ore mine.
Inserted steel, wood, wood products, lime, rubber graphics into gondola for xUSSR train set.
11 January 2008
ECS Vehicles factory now supports new closure mechanism.
ECS Bank is improved.
ECS Town, Basic, Machinery vectors are beta 4 now. ECS Ship yard is currently disabled. It will work in existing
saved games and scenarios, but it can not be built or appear while map generation.
09 January 2008
Added new closure code to ECS Tourists centre.
ECS Basic vector mines now give a message 12 and 24 months before being exhausted.
ECS Machinery vector updated. ECS Steel mill and ECS Iron ore mine now supports new closure mechanism, under
construction text. ECS Iron ore mine now gives a message 12 and 24 months before being exhausted.
ECS Steel mill, ECS Glass works, ECS Power plant should be build near water.
08 January 2008
Added requirements for water for Power plant, Steel mill, Glass works.
Added new closure code to ECS Factory.
Added displaying of under construction state for production level when the industry is under construction for ECS
Basic and ECS Town vectors.
Moved sulphur definition back from ECS Basic vector to ECS Chemicals vector.
07 January 2008
Coded new closure mechanism. Now the industry gives a warning before closure, so the player can prevent closure
by providing excellent service for the industry.
Coded ECS Gold mine as mine (with reduced capacity and production). Added parameter to control appearance of Gold
mine and Gold.
Coded ECS Glass works as steel mill. Acceptance of potash would be provided later.
07 January 2008
Minor fixes in ECS Town vector and ECS Machinery vector
06 January 2008
Coded ECS Power plant for ECS Basic vector, drawn by Zimmlock.